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BrMohammed
BrMohammed
Software Developer & Graphic Designer
Agadir, Morocco

Summary

My professional journey began as a game developer, where I needed to create my own assets. This led me to learn design, and along the way, I also studied coding and became a software developer. Later, I worked in Turkey as a 3D artist and software developer. In every part of my career, from games to software, I've found that art has always been an important part of what I do . My passion for design keeps growing, and with the skills I've gained, I’ve found my work and life to be more fun and fulfilling

Skills

Graphic Design3D AnimationSoftware Development

Software proficiency

Blender
Blender
Adobe XD
Adobe XD
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
C#
C#
C++
C++
Figma
Figma

Productions

    • Movie
      MİNDERLER ADASI : KILICIN SAHİBİ
    • Year
      2025
    • Role
      3d artist and software developer
    • Company
      Resimli Film

Experience

  • 3D Artist & Software Developer at Resimli Filim
    Eskişehir, TR
    July 2023 - July 2024

    At Resimli Filim, I wore multiple hats, specializing in script automation, full-stack development (with React, TypeScript, and Nest.js), and game development. As a Script Automation Specialist, I developed custom scripts to streamline animation workflows, significantly improving efficiency and creativity. In my role as a Full-Stack Developer, I crafted end-to-end web applications, ensuring seamless user experiences. Additionally, my work as a Game Developer allowed me to create immersive and engaging gaming experiences. My contributions have strengthened our creative projects and digital tools, driving innovation within the animation company.

    I also gained valuable experience working in Blender, particularly in asset creation and scene development for the film Minderler Adası: Kılıcın Sahibi, where I contributed to several key scenes. This further enriched my skill set in digital artistry and technical development.

  • 3D Artist & Software Developer at L'Workshop
    Agadir, MA
    July 2024 - Present

    I’m currently working at l'Workshop, a company focused on VR/AR solutions. My role is to bring our ideas to life, from 3D asset creation to graphic design, and of course, software development. Throughout my journey with the company, I’ve built several applications and prototypes, such as moving pictures with hand gestures and interactive objects in AR. The main application I use is Unity, but that doesn't mean I’ll stay there—maybe in the future, I’ll move to Unreal Engine.